War of the Aesir

Aesir belong to various Elements, each of which has its own advantages. There are three Elements in total: Earth, Fire, and Ice. 

Bonuses in the War of the Aesir: 

  • Earth Aesir give a bonus to troop offense against Fire Aesir.
  • Fire Aesir give a bonus to offense against Ice Aesir.
  • Ice Aesir give a bonus to offense against Earth Aesir.

Bonuses in the War of the Aesir are applied only if your Aes and the enemy's Aes are of the opposing Elements. Find out beforehand which Element the enemy's Aes belongs to and summon an Aes that will give you a bonus to troop offense. 

If your opponent has a Fire Aes, then you'll have the advantage if you summon an Earth Aes. If your opponent has an Ice Aes, then summon a Fire Aes, etc. 

To find out which Aes the Jarl has, go to the Jarl's profile

If the Jarl has activated the Disguise item, information about the summoned Aes, the Shaman, and the equipment being used by the Hero will be hidden. 

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