Buildings you can construct
There are empty slots on the Town map. Hit any slot to open the Construction menu, where you can choose the building you want to construct. Please note that you cannot move buildings once they are constructed.
There are two types of slots. Depending on the slot type, the Construction menu displays two different lists of buildings:
The Barracks allows you to train new warriors and provide information about troops you currently have. The higher the Barracks level, the more warriors you can train simultaneously. You can build several Barracks — their bonuses are added together. If there is only one Barracks left in the Town or the Barracks has an active training process, it cannot be demolished.
The War Bloc allows you to form Onslaughts — joint attacks performed by clanmates and allies — and participate in them. Upgrading the building increases the maximum number of warriors in an Onslaught. From level 36, the building gives an additional bonus to this stat. The War Bloc cannot be demolished once it has been built.
The Mead Hall allows your clanmates and allies to send you reinforcements. Upgrading this building increases the maximum number of warriors your Town can host as reinforcements. The Mead Hall cannot be demolished once it has been built.
The Market allows you to send resources to your clanmates' and allies' Towns and to the Clan Stronghold. Upgrading the Market increases the capacity and speed of your convoys and also reduces the rate (fee) for exchanging resources. In order for you to be able to build the Market, your Palace needs to be at least level 5. The Market cannot be demolished once it has been built.
The Town of a player whose Palace is below level 6 cannot accept resources that exceed its Vault capacity. Unaccepted resources will be returned to the sender along with part of the rate, which is calculated based on the resources that were actually sent and returned.
For example, you've sent 10,000 Lumber paying 10% Market rate equal to 1,000 Lumber. This way:
- You've sent 9,000 Lumber (10,000–1,000).
- 7,000 Lumber was accepted by the Town (the capacity of the Vault of the recipient Jarl).
- The rate for the accepted 7,000 Lumber is 778 Lumber. You need to spend 7,778 Lumber, given the 10% Market rate, in order for the 7,000 Lumber to go to the recipient in a convoy.
- The remainder of 2,000 Lumber (9,000–7,000) will be sent back to your Town with part of the rate (222 Lumber).
- 222 Lumber is the difference between the rate you initially paid (1,000) and the rate for the resources that were actually accepted by the recipient (778).
- In total, 2,222 Lumber will be returned.
In the Forge, you can craft equipment for your Hero and Shamans, upgrade some pieces of equipment, and combine materials to improve their quality. Equipment provides bonuses to important military and economic stats. Upgrading the Forge increases the speed at which equipment is crafted. From level 36, the building gives a bonus to the defense of your troops.
The Workshop is for inlaying Hero's or Shamans' equipment with gems and runes that give extra bonuses. Here you can also fuse gems or transform them into Precious Dust. Upgrading this building allows you to obtain gems of a higher class and reduces the time required to fuse them. From level 36, the Workshop gives a bonus to the health of your troops.
In the Rune Workshop, you can create runes from fragments obtained by Shamans. You can also fuse runes to increase their class. Once you've upgraded the building to level 35, you can transform runes into Runic Dust and use it to create Celestial runes, which you will be able to upgrade.
Upgrade this building to reduce the time required to fuse runes and to learn to create Celestial runes. From level 36, the Rune Workshop grants a bonus to the offense of your troops during an attack.
In order for you to be able to build the Rune Workshop, your Palace needs to be at least level 12.
The Hall of Mysteries contains information about Shamans, their Skills, abilities, and bonuses, as well as available equipment. Upgrading this building increases the amount of experience that the currently activated Shaman earns. From Hall of Mysteries level 36, the building gives a bonus to the health of your troops during an attack. In order for you to be able to build the Hall of Mysteries, your Palace needs to be at least level 12.
In the Valkyries' Citadel, you can improve the stats of all troop types: melee, ranged, cavalry, killers, siege, and scouts. Upgrading this building allows you to improve warriors of higher tiers. To build the Valkyries' Citadel, your Palace needs to be at least level 12.
The Sanctuary of the Aesir allows you to summon and enhance Aesir. Their patronage and blessing affect warriors' stats and Town development. Upgrade this building to get access to new Aesir, as well as further power levels for all Aesir. From Sanctuary of the Aesir level 36, the building gives a bonus to Aesir recovery speed. In order for you to be able to build the Sanctuary of the Aesir, your Palace needs to be at least level 18.
The Manor provides your Town with Silver. Upgrading this building increases the production of this resource and its maximum storage capacity, as well as speeds up the warrior training process. You can build several Manors — bonuses from all buildings are added together.
The Farm, Lumber Mill, Stone Quarry, and Mine are buildings where basic resources are produced: Food, Lumber, Stone, and Iron, respectively.
The number and level of these buildings determine the maximum resource storage capacity of the Town. Level 32–40 resource buildings affect not only economic stats (production and resource storage capacity) but military stats as well. The Farm gives bonuses to Infirmaries' capacity, the Stone Quarry gives bonuses to troop defense, the Mine gives bonuses to troop health, and the Lumber Mill gives bonuses to troop offense. There can be more than one resource building in the Town.
You can view info on the capacity of buildings in your Town in the Statistics tab of the Palace, in the Resources section.
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